3Dfx Interactive - traducción al Inglés
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3Dfx Interactive - traducción al Inglés

COMPANY HEADQUARTERED IN SAN JOSE, CALIFORNIA
3DFX; 3Dfx; Voodoo Graphics; Voodoo Banshee; Voodoo Rush; 3dfx Velocity; 3dfx Voodoo Graphics; 3dfx interactive; 3Dfx Voodoo Banshee; 3Dfx Voodoo Graphics; Voodoo 3D; 3dfx; 3Dfx Voodoo; TDFX; Comparison of 3dfx graphics processing units; 3DFX Voodoo; 3dfx Voodoo; Gary Tarolli; List of 3dfx graphics processing units
  • [[Die shot]] of the Voodoo Graphics chipset
  • [[Intergraph]] Intense3D Voodoo
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  • [[STB Systems]] Blackmagic 3D in SLI
  • Creative]] 3D Blaster Banshee AGP

3Dfx Interactive         
n. 3Dfx Interactive, società fondata nel 1994, specializzata nella produzione di schede grafiche 3D e unità di elaborazione grafica e in seguito acquistata dalla sua ex-rivale NVIDIA Corporation
interactive program         
  • date=2015-02-03}}</ref>
SOFTWARE WHICH ACCEPTS INPUT FROM HUMANS AS IT RUNS
Interactive data processing; Interactive program
programma interattivo (software che consente interazione con l"utente durante il suo azionamento)
System Engineer         
  • QFD [[House of Quality]] for Enterprise Product Development Processes
  • date=31 January 2017 }} Defense Acquisition University Press, 2001</ref>
  • The [[International Space Station]] is an example of a very complex system requiring systems engineering.
  • center
INTERDISCIPLINARY FIELD OF ENGINEERING AND ENGINEERING MANAGEMENT THAT FOCUSES ON HOW TO DESIGN AND MANAGE COMPLEX SYSTEMS OVER THEIR LIFE CYCLES
Systems engineer; System engineering; Systems Engineer; System engineer; System Engineering; Automation engineer; Systems Engineering; Systems Design Engineering; Systems engineering process; Systems Engineering Process; Engineering system; Process (systems engineering); Applied Systems Engineering; Systems design engineering; Systems Architecting & Engineering; Information systems engineering; Systems engineers; Engineering systems; Interactive systems engineering; Systems Engineering process; Interactive Systems Engineering; Engineered systems; Multi-disciplinary engineering; Interactive system; Quality Systems Engineering; Multi-disciplinary Engineering; Industrial and systems engineering; Industrial and Systems Engineering; Engineering of systems; History of systems engineering; Engineered system
Ingegnere di sistema, SE

Definición

dreamcatcher
¦ noun a small hoop containing a decorated horsehair mesh, believed by American Indians to give its owner good dreams.

Wikipedia

3dfx Interactive

3dfx Interactive was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s until 2000.

The company's original product was the Voodoo Graphics, an add-in card that implemented hardware acceleration of 3D graphics. The hardware accelerated only 3D rendering, relying on the PC's current video card for 2D support. Despite this limitation, the Voodoo Graphics product and its follow-up, Voodoo2, were popular. It became standard for 3D games to offer support for the company's Glide API.

The success of the company's products led to renewed interest in 3D gaming, and by the second half of the 1990s, products combining a 2D output with reasonable 3D performance were appearing. This was accelerated by the introduction of Microsoft's Direct3D, which provided a single high-performance API that could be implemented on these cards, seriously eroding the value of Glide. While 3dfx continued to offer high-performance options, the value proposition was no longer compelling.

3dfx rapidly declined in the late 1990s and most of the company's assets were acquired by Nvidia Corporation on December 15, 2000, mostly for intellectual property rights. The acquisition was accounted for as a purchase by Nvidia and was completed by the first quarter of their fiscal year of 2002. 3dfx ceased supporting their products on February 15, 2001, and filed for bankruptcy on October 15, 2002.